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In other news, I am also struggling with getting the plugin version out of plugins. As you might guess, there isn't much support for. I'm having to teach myself about Portable Execution format which is slow going as you might guess. It's important to know the plugin version in order to keep from over-writing new versions with possibly older versions which ship with non-authoritative distributions.
- itools for mac 2015 ios 9;
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Once I can do this the Plugin tab will be much more useful and I will package up a binary distribution. There is a fresh build of KSP Manager waiting on GitHub for those of you who downloaded it and let me know that there was a missing file today. This time I tested it. The Plugin tab will show installed or available plugins, however it won't move them yet.
I've been focused on reverse engineering the DLL file format and I made some strides today.
Kerbal Space Program Demo 0.18.2 (MAC) file
As soon as the Plugin tab is working I'll package up a binary distribution and hope to not screw up the repository at the same time. After Plugins, I'll start working on the Mission tab which should be hairy but not require me to reverse engineer Microsoft executable file formats I thought ELF was nasty. With this piece done, I can focus on the actual management of DLLs, which shouldn't take too long to hammer out.
If someone has a better idea about how to work with. OK, compiled it, but when I execute it I get the following message that won't go away every time I click ok. Excellent feedback! Thank you. Where is your KSP folder located? Right now I look in your home directory, your Application folder and the Desktop. It's supposed to ask if it can't find it, but I may have commented that code out while testing. Let me know where you KSP.
Kerbal Space Program - 1.7.0 - Free Download
I also looked at your code trying to figure out where the directory was set at, but my experience with C and Xcode is limited. Thanks for the fast response and putting this app together and keep up the great work. Big props for hacking on the code even if it didn't work.. Changing the key would have just confused things further. I can fix that to make it a little more flexible. I'm surprised that it didn't show an Open File dialog when that didn't work.. I'll hack on it some more today. Thanks for the great bug report! I've re-created your bug, so that's good news. I'm working on a better default search and fixing the bug that is keeping the Open panel from being shown.
The repository has been updated with a fix that lets the Open dialog show up instead of just infinitely popping up annoying windows. Part management works for all the scenarios I've tested and Plugins tab is still a work in progress it will show plugins if you have them in your Plugin directory, but won't do anything else yet. Version 1. Give me a kind bug report packed full of good solid repeatable information and I will try to make it better.
Awesome tool, it's a shame that it haven't got more attention, I guess there are only a few mac users here. Anyway keep up the good work! That is totally cool. Look for another update in a couple of days! Jeez, How long did it take KSP to start up and what sort of hardware are you using? My poor MBP struggles with stock! Thanks for the report, I'm totally stoked that it didn't barf on that many parts. Edit 2: Screenshot of re-worked interface. If you pull this change set, things will not work.
I'll fix it tomorrow. Dood It totally like takes like 5 minutes to load Any chance you can archive up your KSP folder and dropbox it to me or something? Having that many things to test on would certainly improve the quality of bugs I make! Any Chance of making it compatible with Lion? It currently won't let me open it, saying I need to update to I don't have a Lion machine left to test on, however I will tweak it so that it builds with a PM sent.
Thanks and Version 1. I skipped the bump for 1. If you are running at least version 1. As of 1.
Net and download all their goodies into your managed KSP folder. It's rough looking, but it seems to be getting the job done! For reasons unknown, Crew Tank identifies it's category as "6". That would be cool if category 6 was defined or existed or something. KSP Manager no longer barfs when it is lied to and still hopes you'll call the next day. It's unset on Macs, I've provided the means to give it value between 1 and I've tested up to 5 on a mid MacBook Pro and the performance was pretty horrendous. If you're machine is old or you just feel generally down on your machine, set it to 1.
It will look bad but it will run great!
Kerbal Space Program - MacDownload
There are some things to tweak on the Utility tab, but to be honest they haven't been fully tested and they will probably mess up the plist. The good news is if you mess them up, just delete the file and start KSP. It will rebuild the file with the defaults. Discovered that I don't know all there is to know about KSP modules.. Net via KSP Manager version 1. You can post now and register later. If you have an account, sign in now to post with your account. Note: Your post will require moderator approval before it will be visible.
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