When the GUI launcher appears, select an aircraft and and airport by clicking the "Gear" buttons at the right of the names. Pressing "Start flight" will launch the simulator. You can configure more options using the GUI launcher. If you want to specify these variables yourself for command-line use, run the followings on Terminal.
This will take you inside the FlightGear folder. FlightGear runs best with current OpenGL video drivers. If you are having trouble running FlightGear, see Graphics drivers configuration for more information. The current way of "installing" new scenery is enabling TerraSync , which will automatically download and update any place you visit - even on the fly!
However, some might have problems with that, so you can also manually download and install new scenery parts, either official, the World Scenery , or custom. The official, although outdated, scenery is available at the scenery download section of the FlightGear website, and can be installed following Howto: Install scenery.
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You may obtain additional and more up to date scenery objects as they become available through the FlightGear Scenery Database. This is recommended for users with weak internet connections or weak computers! Custom Scenery is available in many places. For example, on the FlightGear forum or within repositories. An internet search should be able to find them. Additional aircraft can be downloaded and installed through the launcher.
Automatically uninstall FlightGear 3.2.0 with MacRemover (recommended):
Alternatively, you can go to the FlightGear website and navigate to the download page , then choose the aircraft download link that fits your FlightGear version. For the installation, see Howto: Install aircraft. The easiest way to start FlightGear is to use the desktop icon; this starts the graphical interface FlightGear Qt launcher where you can choose aircraft, start position etc.
Many users choose however to start FlightGear directly from the command line. The executable name is fgfs and can be run without options. If it's "not found", it is likely not in your path. The location depends on your particular system and choices you made during compile and installation. There is a list of Command Line Parameters which must be used to change many options, like the aircraft you want. The most important:.
Users with limited access to a joystick or other controllers sometimes use the keyboard or mouse to control their aircraft. Using the keyboard to fly can be difficult and the mouse is recommended over the keyboard for flying, yet even a cheap joystick would improve the experience so much. To get help with keyboard commands, with FlightGear running, go to the Help menu, look under Basic Keys for simulator related commands and Common Aircraft Keys for commands universal to all aircraft and Aircraft Help for key commands specific to your aircraft.
Coming from an other simulator? Check key commands compared to other simulators for an overview of the difference between the key commands of that sim and FlightGear and the Flightgear dialogs and menubar. To use the mouse to fly the aircraft, press tab the cursor should change to a cross and move the mouse to direct the aircraft. Tab again to look around cursor should show a two sided arrow , and tab again to return to normal mode, used to click stuff in the cockpit.
Fortunately, those planes are airliners, which are really stable and easy to fly with the keyboard. Where is the "virtual cockpit? A 2D panel may display over the 3D cockpit if one exists. You may find it difficult to read some of the displays, dials and gauges on the instrument panel. Many aircraft also offer a specific help menu. Some functions, such as starter or magneto, may be difficult to use or simply lack clickable "hotspots", especially in aircraft models which are in development. In most cases you can go for the equivalent controls on a 2D panel or resort to the keyboard.
The keyboard always work according to the assignments listed on the Help menu, but sometimes these are reassigned by an aircraft or configuration. Again, remember to check all the help dialogs. You're eager to fly, but the engine's off. Well, turning on the engines is not always easy.
Some aircraft have an autostart entry in their custom menu, but here's a general procedure that should work in many cases. Starting all engines in a multi-engine aircraft is similar to the single engine--except you must follow the same start sequence for each and every engine. Also, give some gas to be sure that all the engines are on.
These instructions may not work for jet aircraft, helicopters, or other types of aircraft with complex start procedures. Check the instructions in the aircraft help menu Press? In general to start the engine on a jet engine type aircraft, you need to:.
FlightGear has some multiplayer servers that will let you fly in more lively skies, see Howto: Multiplayer. There are also OpenRadar and ATC-pie , standalone programs that will let you be an air traffic controller. There's also a multiplayer map that lets you see who's online right now,and even what navaids are nearby.
Many aircrafts have their own tutorial. With tutorials, you can learn to operate particular aircrafts but also learn to fly. You can access tutorials by going to the "Help" menu and selecting "Tutorial. If the tutorial starts without a runway and surrounded by water, your setup of Flighgear is missing the scenery for the airport at which the tutorial was supposed to run.
To fix the problem, you have to download scenery , which can be done by manually downloading the appropriate scenery, automatically downloading the scenery for the airport by enabling TerraSync by selecting "Download scenery automatically" from the "Downloads" section of the "Settings" menu of the Flightgear launcher, using the graphical Java-based tool TerraMaster requiring the Java SE Runtime Environment to download the appropriate scenery, or obtaining the necessary scenery also available for purchase on Blu-ray from the FlightGear store.
One of the most frequent questions novice pilots ask about any flight sim, but more so to FlightGear, is "why is my aircraft turning left all the time? In certain other flight simulators, despite marketing slogans to the contrary, some settings are turned down to make the aircraft easier to fly. This reduces effects such as the above. This option might help if your video processor is really slow. Fast but ugly! This is the default and recommended setting.
Looks ugly, but might help if your video board is slow. Useful for multi-window display. Uses your system time. Time is Greenwich Mean Time. Uses local aircraft time. You can specify a file to read them from. Note: These options are rather geared to the advanced user who knows what he is doing. However, the combination of numerous types of joystick s, flightsticks, yoke s, pedal s etc.
Beginning with version 0. Just try it! If this does work for you, lean back and be happy! Unfortunately, given the several combinations of operating systems supported by FlightGear possibly in foreign languages and joysticks available, chances are your joystick does not work out of the box. Basically, there are two alternative approaches to get it going, with the first one being preferred. This file describes what axes and buttons are to be used to control which functions in FlightGear.
We will look at examples later. FlightGear includes several such bindings files for several joystick manufacturers in folders named for each manufacturer.
If such a file exists and your joystick is working with other applications, then it should work with FlightGear the first time you run it. If such a file does not exist, then we will discuss in a later section how to create such a file by cutting and pasting bindings from the examples that are included with FlightGear. Verifying your joystick is working Does your computer see your joystick?
It does not tell us that the joystick driver sees your joystick. If you are working under Windows, the method above does not work, but you can still go on with the next paragraph.
We will need the names for each bindings file when we begin writing the binding xml files for each joystick. It should be noted that numbering generally starts with zero. The buttons are handled internally as a binary number in which bit 0 the least significant bit represents button 0, bit 1 represents button 1, etc. Driver version is 2. This is the name the system associates with your joystick. In this way, you can quickly write down the axes numbers and button numbers for each function without messing with binary.
Writing or editing joystick binding xml files At this point, you have confirmed that the operating system and the joystick driver both recognize your joystick s. You will need a written list of what control functions you wish to have assigned to which axis and button and the corresponding numbers. Here we assume there are 5 axes including 2 axes associated with the hat. With all the examples included with FlightGear , the easiest way to get a so far unsupported joystick to be auto detected, is to edit an existing binding xml file.
This file has all the axes functions above assigned to axes and all the button functions above assigned to buttons. This makes our editing almost trivial. Before we begin to edit, we need to choose a name for our bindings xml file, create the folder for the QS joysticks, and copy the original xml file into this directory with this name. This line illustrates a key feature of xml statements. You can now compare your table to the comment table at the top of your file copy.
Note that the comments tell us that the Saitek elevator was assigned to axis 1. Next, note that the Saitek rudder was assigned to axis 2. Continue comparing your table with the comment table for the Saitek and changing the axis numbers and button numbers accordingly. Just remember to double check that you have a closing tag for each opening tag or you will get an error using the file.
Finally, be good to yourself and others when you submit your new binding file to a FlightGear developers or users archive! Save your edits. Add the following line to joysticks. Unfortunately there may be a few problems. The first one concerns users of non-US Windows versions. If you have a non-US version of Windows and the joystick. Unfortunately, there is one more loophole with Windows joystick support.
In case you have two USB devices attached for instance a yoke plus pedals , there may be cases, where the same driver name is reported twice.
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In this case, you can get at least the yoke to work by assigning it number 0 out of 0 and 1. If figures in the first group of colons for device 0 change, assignment is correct. If figures in the second group of colons for device 1 change, you have to make the yoke the preferred device first.
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The yoke should now control the first group of figures. Unfortunately, we did not find a way to get the pedals to work, too, that way. Thus, in cases like this one and others you may want to try an alternative method of assigning joystick controls. For configuring your joystick using this approach, open a command shell command prompt under windows, to be found under Start—All programs—Accessories.
The program will tell you which joysticks, if any, were detected.
Now follow the commands given on screen, i. Check the reports on screen. If you feel something went wrong, just re-start the program.