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Counter-Strike: Global Offensive to have cross-play for PS3, PC, Mac and not Xbox

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‘Counter-Strike: Global Offensive’ Cross-Play Axed, Screenshots Released – Game Rant

Counter-Strike: Global Offensive , the latest installment in the massively popular Counter-Strike series, will be arriving on the Mac on August The game will launch the same day across all four supported platforms -- Mac, PC, Xbox , and PS3 -- according to a tweet from Polygon. The most significant feature for Mac users will be full cross-platform multiplayer between gamers on both the PC and Mac. In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.

Top Rated Comments View all. Nice to see more native games coming out for the Mac, rather than just poorly coded ports :. I would just pay some money for CS 1. Will never happy I'm afraid. Pay some money for Windows 7 on an Intel Mac and you are good to go :- Hope it'll be multiplayer for PC to consoles as well. I don't think it will be. It's always adorable whenever I play against someone who insists on using a gamepad in a PC game :.

What does the Mac App Store have that Steam doesn't? Other than a different target audience all Mac users instead of all gamers , I can't think of anything. Steam offers developers a lot of APIs to integrate their games with it.

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I fully intend to release my next app a game via Steam. Valve didn't demonstrate the PS3-PC. Mac cross-play to me today, but they confirmed that that enticing bit of networking is something they are striving to include in the game.

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Counter Strike: Global Offensive will feature eight new weapons and seven classic maps. What Valve showed me and will be showing at both this week's Penny Arcade Expo and next month's Eurogamer Expo is a lot of CS:GO 's nods to the past, through classic modes and tweaked and graphically improved classic maps.

In the future we'll find out about new modes and maps associated with them, innovations to the formula about which the Valve guys dropped no hints, other than to mention that for some reason, on some undisclosed map, some players will be in the role of professional bank robbers. But even in the content now being shown, fans will be able to spot differences all over the place.

They will see that character models are dressed appropriately for their level's environment and, in time, Valve will ensure that all of the characters have small visual variations in their wardrobe to distinguish them from each other. Veterans will notice that in Casual or Competitive, bullets will now fire tracers, helping players learn and understand where the ammo from the game's various weapons is going and coming from.

This will visualize the series' various realistic streams and arcs of bullets as guns fire, recoil and are subjected to simulated laws of physics. Long time players will also spot new weapons and items. Among them is a taser gun, an expensive, one-shot, instant-elimination gun that Faliszek described as a weapon that is used to humiliate. Players on either side can use a decoy, a bundle of firecrackers, sort of, that looks like a player on the mini-map and lets off the sounds of guns being fired.

But it doesn't look like a player and doesn't make the sound of footsteps. A third new item is the molotov cocktail which fills an area with fire and smoke, briefly, the first CS item, Magal explained to me, that is designed to slow another team down. There will be more new weapons, but those are the ones I spotted. The game is set to go into beta this October. Attendees of PAX and the Eurogamer Expo will get Beta codes they can redeem later, and Valve will provide fans other means, not yet announced, to get into the game. Through the beta, which is PC only, and through dialogue with more players of all levels, they want to tweak and perfect this game.

That's the point of the beta and the continued dialogue, to determine, for example, if bombs should detonate in 45 seconds, as they did in the build I played, or if that time will be shortened to 35 in Competitive mode. Defusal is currently 10 seconds. Decoys last about five. The process of give and take is constant for this game, the Valve guys told me. For example, Valve was going to eliminate the ability to get armor, but was talked out of it by Source players.

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So they added them in, made them cost money for Competitive mode, made them free for Casual and they think they've solved the problem. For now, Valve is confident that they've made the right decision to eliminate random spawn points on all maps, a trait of the old games they think the community agrees led to unfair advantages. Feedback and the reams of data Valve has collected from players of earlier incarnations of the game can still change and influence any of this.

Valve and Hidden Path are attempting to expand the Counter-Strike audience with CS:GO , roping in more console players while also creating something that is supremely refined for computer veterans. No early access! No wrong promises! The awesome CS2D community already created tons of custom maps and mods.

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