Unity 3d apple mac mini

If the answer is positive, I'd appreciate if you could give me some advice on what models to look for since in my country they are even selling the old PowerPCs e. Basically, all you need is a iOS developer account, which is not very cheap ironic and yearly x2 ironic. You need a relatively recent Mac, since deploying to iOS typically requires the latest or second-latest OS.

So a Mac mini or later is fine.

Can I use a used Mac Mini for iOS development?

Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide. Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. How to build to IOS without a mac or hacks? Once iTunes Connect has finished processing your app upload, click on the build version in TestFlight Builds to see more information about it:. App slicing follows a similar process to on-demand resourcing, allowing you to dynamically download Assets according the specification of the device the app is running on for example, to download high-resolution Assets for retina iPads, and low-resolution Assets for smaller devices like iPhones and the iPad Mini.

This is achieved by defining AssetBundles, with the added provision of variants. This way, you can decide at startup which variant to use, and automatically append this to the Asset file name upon download. To create a Variant, click on your new folder and navigate to the Asset Labels section at the bottom of the Inspector window.

Click on the right-hand drop-down menu, select New , and enter the name of your new variant. Note that AssetBundle variants must be lower-case. The new variant must be referenced in an Editor script. In this code example, multiple folders are referred to: one containing HD textures, and one containing SD textures.


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This creates a new menu in the Unity Editor menu bar called Bundle. Then, to load an Asset, place this class somewhere in your project and pass in the name of the Variant you wish to load:.

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Mac Mini for building/testing - which one?

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Quick question for you all. I want to try out making something in Unity for iPad, but I don't have a mac just an iPad. Is there a way to do this without having to buy a mac? Is there a way to do that, similar to bootcamp? Anyone have any experience with this? I want to make sure it's possible before I start installing a ton of stuff.