The Mods button is disabled in the MainMenu. To re-enable this button you will need to navigate to the MainMenu. Some mods work and some do not, it seems rather hit or miss. If you have a xxxx. Civ5Mod file use something like Ez7z to expand the file which will create a folder that you can then put in your MODS folder which should be similar to this: Depending on which version of Civil you have.
Hold the Alt key down and select the Finder's Go menu. You will see Library as one of the options in that menu. I had to update a MainMenu. Once you get to the MainMenu. I'm on Mountain Lion All that appears is Civilization. You need to right click on Civilization. Thank you for your interest in this question. Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site the association bonus does not count.
Would you like to answer one of these unanswered questions instead? Home Questions Tags Users Unanswered. Ask Question. So, is it possible? And if it is, how? CyberSkull Oak Oak I'm no expert, but I imagine mods won't work with OS X because, by name, mods are modifications of the game binary. Any mods will have been made for the Windows binary, and not the Mac I don't believe they are compiled so much as they are interpreted.
Don't get left behind in the Race for Religion! Every pan Of course, the relative scale is nothing close to realism, but it looks Created by TPangolin. In this mod you'll play as Lester B. Pearson - war veteran, Nobel Peace Prize winner, respected leader and diplomatic superhero! This is the Third mod in the Colonialist Diplomacy Values BNW. Created by Wart. Shows actual values for AI opinion modifiers.
For Brave New World.
Gods and Kings version here. Civ Names by Policies. Created by Lex. For BNW only.
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- civilization 5 - How can I enable Civ 5 mods on Mac OS X? - Arqade;
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If you are going to ask a questions about the mod algorithm, name specific, localization, etc. Special thanks to SaintDaveUK for many additions to naming system. Faster Aircraft Animations. This mod speed up aircraft combat animation x2 You can change that speed factor by editing the file FasterAircraft. This is a stand-alone edit of my Historical Religions mod you do not need to use the main mod to use this version , which can be found here: Historical Religions BNW or GK Unique Cultural Influence.
Created by Ryoga.
One More Turn
Each culture is unique, and their influence on other cultures is also unique. If you think Arabia, Japan and Zulu aren't supposed to sell blue jeans and pop music, then this mod is for you. With "Unique Cultural Influence" the effect of becoming "inf Trading Posts Grow into Towns. Created by TofuSojo. The Towns are still improvements, not a new city. I loved this system as I Created by framedarchitecture. Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders.
Reforestation replaces existing improvements and features, and has a small cha Created by FantomFx. Fortress Borders. Created by preffect. This mod adds cultural borders to fortresses expanded one tile away.
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This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b Created by donquiche. Preview the map. Not satisfied?
Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Cultural Diffusion. Culture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles both optional. Culture diffusion is In this mod you'll play as Poundmaker, a great Cree chief well honored for his wisdom in dealing with the Canadian government in the colonial era. Raised by the great Blackfoot chief Crowfoot, Poundmaker was also instrumental for bringing peace between the Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake.
Cities convert Health it into food postive health increases city food stores, negative health reduces city food MC's India Civilisation Pack. The Indian Subcontinent was home to many empires and countless cultures which rose and fell throughout its recorded history.
Nestled between the Indus and Ganges rivers, Indian civilizations developed a unique culture of unparalelled grandiosity, majesty a Improved Lighthouse. Created by thecrazyscotsman.
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Alternate download here [www. Updates the Lighthouse to make Lake tiles more useful. Also adds Tourism later in the game. PerfectWorld3 - Updated. Created by Bobert Synopsis This is an updated version of PerfectWorl3 by Cephalo. It is intended to look play and feel like PerfectWorld. I have implemented numerous bugfixes and optimizations as well as altering how some map elements get placed. I've added Natural Wonder Yields Mod. This mod rebalances all natural wonders and disables the mythic ones, Fountain of Youth and El Dorado. First, all natural wonders now give a 2 happiness bonus once they're claimed by a player and within their borders, along with the existing 1 happiness Natural Wonder Overhaul.
Created by KingOfDale. This mod aims to make natural wonders more interesting. This is accomplished in 3 ways - Increases natural wonder spawn rates - Increases natural wonder variety - Buffs weak natural wonders Wonders Per Map - Duel - 4 Tiny - 7 Smal Created by layelaye. Weakens the ranged unit line, while strengthening the melee line. Great Admiral Aquaculture.
Created by SushiSquid. The Aquaculture will expend a Great Admiral to immediately create an improved Fish resource on the tile. Once built, Aquaculture replaces itself immediately with a Fishing Boat Promotion Melee Ranged Correction. Created by Teddyk.
Basically, some of units have "bad" upgrading path, making some promotions useless upon upgrade. This mod switches some of promotions with adequate ones upon unit upgrade. Lancers to cavalry. This is a simple mod that changes the upgrade path for Lancers to Cavalry. The original upgrade path to Anti-tank Guns makes these units very underpowered for two whole eras.
What does this mod do? The only thing this mod changes is the upgrade p Pikeman to Musketman. Created by Helios. This is for all of us who are rather disappointed when our pikemen become lancers Better Anti-Tank Gun and Lancer. Created by miguelalex Lancer strength increased to 26 up fro Abundant Strategic Res Bonus. Created by Abundant strategic resource gives combat strength bonus to unit who is using same type of strategic resource. Unzip civ5mod files and place in your mod folder. Strategic Resource Buildings. Created by Kel.
Want to start a game in the information era and ensure that everyone has nukes and giant death robots? Strategic Buildings Pack.
Modding Guides - Civilization V Customization Wiki
This mod adds several buildings to the later eras which make use of Horses and Iron to ensure that those strategic resources maintain value for the entire game. The new building Weak Beliefs Balanced - Buffs. This simple mod makes weaker beliefs stronger - now religion choices are more interesting and balanced, not only 'Tithe' Founder Belief is useful : Version 2 uploaded - now Pilgrimage isn't overpowered, text errors for Aurora and Reliquary are repaired Ingame Editor.
An in-game editor to alter the map and many other things on the fly. City Combat Rebalancing.